Responsibilities:
- Game UX development in collaboration with another UI Artist
- Provide low-med fidelity mockups
- Create complete documentation on flows and interactions
- Basic (low-med fidelity) UI elements development
- Collaborating with producer and game designer to define and implement innovative solutions for the product direction, visuals and experience
- Motion design and screens transition animations development and documenting
- Negotiations with client alongside with producer, game designer, UI artist
- Ability to create medium fidelity mockups, based on brief and/or wireframe given
- Be able to analyze current product to compliant existing visual and interaction consistency
- UI animation and motion design knowledge
- Ability to create documents with full UX description (including animations)
- Proficiency in Axure RP or equivalent, Adobe Illustrator, Adobe Photoshop, Adobe After-Effect
- Understanding of gaming UI/UX specific
- Understanding the quality requirements of the AAA product
- Ability to work in a team, responsibility
- English level above Intermediate
Nice to have:
- Experience working in an Agile/Scrum development process
- Experience working with western (English speaking) customers
- Big PC/Console gaming experience
- Experience in PC/Console games development
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